Forschung.

Ein fundiertes Design basiert nicht nur auf einer Idee. Designmethoden, Konzeptentwicklung und Forschung greifen ineinander.

Publikationen (Autor / Co-Autor): 

2023

M. Gabele, „ Development and design of software-based methods to promote motivation of patients in cognitive rehabilitation “, Development and design of software-based methods to promote motivation of patients in cognitive rehabilitation. Magdeburg, 2023. doi: http://dx.doi.org/10.25673/101862 
(Dissertation)

2022

 M. Gabele, A. Thoms, S. Schroeer, S. Husslein, C. Hansen, „Effects and Combination of Tailored Browser-Based and Mobile Cognitive Software Training“ in Proceedings of International Conference on Multimedia Modeling (MMM), Quy Nhon, Vietnam, Jun. 2022, pp. 279–291 , doi: 10.1007/978-3-030-98355-0_24. 

2021

M. Gabele, and V. T. Fischer, M. Steinbrügge, D. Thiemke, S. Hußlein, C. Hansen, „Potentials of a Web-based Gamification Guide for Knowledge Transfer between Research and Industry“ in Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI Play), Austria (Virtual Event), Oct. 2021, pp. 301-307, doi: 10.1145/3450337.3483458.

M. Gabele, J. Weicker, S. Wagner, A. Thoms, S. Husslein, C. Hansen, “Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive Rehabilitation” in Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization (UMAP), Utrecht, Netherlands Jun. 2021, pp. 158-168, doi: 10.1145/3450613.3456828.

2020

J. Weicker, M. Gabele, A. Thöne-Otto, “Motivation und Verhalten während eines selbstständig absolvierten Onlinetrainings”, Abstract and Presentation: 35. Jahrestagung der Gesellschaft für Neuropsychologie, Aug. 2020

D. Schott, B. Hatscher, F. Joeres, M. Gabele, S. Husslein, C. Hansen, „Lean Interaction: Passive Image Manipulation in Concurrent Multitasking“, in Graphics Interface, Toronto, Canada, 2020, pp. 404 412

A. Schmid, M. Fuchs, D. Anhorn, M. Gabele, S. Hußlein, „Evaluating Character Embodiment and Trust Towards AI Based on a Sleep Companion“ in Proceedings of HCI International 2020 - Posters, Copenhagen, Denmark (Virtual Event), 2020, pp. 470–479

2019

M. Gabele, C. Schubert, A. Alomar, S. Husslein, C. Hansen, „ADHD Neurofeedback: Gameful Gestures as a Transfer into Daily Life“ in Book of Proceedings: IEEE Engineering in Medicine & Biology ISC 2019, Magdeburg, Germany, 2019, p.44.

M. Gabele, A. Thoms, S. Husslein, C. Hansen, “Strategies: Include Cognitive Rehabilitation Training in Daily Life”, in Book of Proceedings: IEEE Engineering in Medicine & Biology ISC 2019, Magdeburg, Germany, 2019, p.22.

A. Endler, M. Gabele, T. Heidel, S. Husslein, C. Hansen, C., „To go: Gameful Extension for Cognitive Rehabilitation Software“, in Book of Proceedings: IEEE Engineering in Medicine & Biology ISC 2019, Magdeburg, Germany, 2019, p.43.

K. Arrambinde, M. Gabele, L. Freiman Cormier, S. Wagner, R. R. Wehbe, C. Hansen, L. E. Nacke, „The Development Of “Orbit” - The Collaborative BCI Game For Children With AD(H)D“, in Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Barcelona, Spain, Oct. 2019, pp. 341–348, doi: 10.1145/3341215.3356301.

M. Gabele, A. Thoms, D. Schumacher, S. Husslein, C. Hansen, “Light as a Long-term Visualization Method of the Training Status for Patients in Hometraining in Rehabilitation” in Proceedings of International Conference on Interfaces and Human Computer Interaction (IHCI), Porto, Portugal, Jul. 2019, pp.313-316. (Honored with the Encouragement Award)

V. Batz, H. Riess, M. Gabele, D. Schumacher, M. Herzog, M., „Cuckoo – Facilitating Communication for People with Mental and Physical Disabilities in Residential Communities“ in Proceedings of International Conference on Interfaces and Human Computer Interaction (IHCI), Porto, Portugal, Jul. 2019.

M. Gabele, S. Schroeer, S. Husslein, C. Hansen, „An AR Sandbox as a Collaborative Multiplayer Rehabilitation Tool for Children with ADHD“, in Proceedings of Mensch & Computer 2019 (MuC), Workshop Virtual and Augmented Reality for Health and Wellbeing, Hamburg, Germany 2019, doi: 10.18420/muc2019-ws-632.

S. Wagner, F. Joeres, M. Gabele, C. Hansen, B. Preim, P. Saalfeld, „Difficulty Factors for VR Cognitive Rehabilitation Training - Crossing a Virtual Road“, in Computers & Graphics, vol. 83, no. C, pp. 11 - 22, Oct. 2019, doi: 10.1016/j.cag.2019.06.009

M. Gabele, A. Thoms, J. Alpers, S.Hußlein, C. Hansen, “Non-player character as a companion in cognitive rehabilitation for adults - Characteristics and representation”, in Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, 2019, pp. 130–141

M. Gabele, A. Thoms, J. Alpers, S. Husslein, C. Hansen, C., „Effects of Interactive Storytelling and Quests in Cognitive Rehabilitation for Adults“, in Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, 2019, pp. 118-129.


2016

M. A. Herzog, J. Wunderling, M. Gabele, R. Klank, M. Landenberger, N. Pepping,"Context Driven Content Presentation for Exhibition Places. Four Interaction Scenarios Developed for Museums", in Electronic Imaging & the Visual Arts Conference (EVA), Saint Petersburg, 2016